![sesshomaru onmyoji arena guide sesshomaru onmyoji arena guide](https://onmyojiguide.com/wp-content/uploads/2018/03/Hozuki-Icon-150x150.png)
The only thing to watch out for is the SPD and attack sequence. Sesshomaru’s high AOE attack can place him as the first attacker to suppress enemy HP for the finisher DPS. On a side note, Kagura’s Afterlife does not count as revival so is immuned to Sesshomaru’s effect. They would be seriously constrained in the face of Sesshomaru. The most popular revival units are probably Momo and Yao Bikuni if you use them. Though revival teams are not very common because they drag the fight on but at the same time, recovering would diminish as time goes by. Being able to seal revival for two turns basically takes these Shikigamis out of commission. Of course, this team is sensitive to controls so you would need to adjust the set up once the enemy brings out counter units.īesides being a very competent attacker, Sesshomaru is the number one counter to revive Shikigamis. With one unit down and the rest in critical condition, it is only a matter of time before the enemy gives up. With Ushi no Toki and a good set of Shadow, we can take out an enemy, even some of those tanky supports in Duel, in the first attack. At 182% attack multiplier, this is the most damaging single hit AOE attack in the game. The key advantage of Sesshomaru is his strong AOE attack.
Sesshomaru onmyoji arena guide free#
If you are confident with your SPD, feel free to try this team out with the new Sesshomaru.
![sesshomaru onmyoji arena guide sesshomaru onmyoji arena guide](https://i.ytimg.com/vi/ZL3q2Ltzf1M/mqdefault.jpg)
The key is, of course, being able to act first since losing the chance to act first often means a loss for this team. This is a common set up of the Double Pull team. Kamaitachi, Yamausagi, Zashiki, Ushi no Toki, Sesshomaru, with Seimei Fractured Marks blocks revival for 2 turns. Tensaiga can only protect Sesshomaru from dying once per fight.ĪOE 150% ATK Damage and attach Fractured Marks to all enemies. Sesshomaru cannot act in under this state and will be weakened for 1 turn, which lowers his damage by 40%. Upon Evolving, if the attack would kill Sesshomaru, Tensaiga will absorb all of that damage and protects Sesshomaru from all damage and status effects until the next time he acts. When Sesshomaru receives an attack, Tenseiga absorbs 20% of the damage, capped at 40% of Sesshomaru’s lost HP. ST 100% ATK Damage and decrease target DEF by 20% for 1 turns Depending on your team, SPD is also a viable, sometimes necessary, option to inflict control on enemies. This is especially true if you want to one shot enemies in high tier Duel. Crit DMG is ideal given you have good enough Souls. Without a doubt, Sesshomaru is best going the ATK and Crit route as with many other DPS.
![sesshomaru onmyoji arena guide sesshomaru onmyoji arena guide](https://zathong.com/wp-content/uploads/2021/08/Sesshomaru-1.png)
In this case, not only can Sesshomaru do an immense amount of damage, but he can also push enemies back with the added support function. DPSs could make do without using Effect HIT. Claw Sesshomaru is effective throughout the fight and against high HP supports that cannot be taken out by one hit from Shadow.ĭawn Fairy – Dawn Fairy is one of the favorite control souls for DPSs because she does not take Effect HIT into account. Claw guarantees an extra 30% damage on critical and is known for his consistency as opposed to Shadow only working when enemies have high HP. In Sesshomaru’s case, Shadow is almost a default choice to couple additional damage to his already high AOE attack.Ĭlaw – An alternative to our popular Shadow. The main reason is high, reliable damage. Shadow – As we have seen so far, Shadow is very popular Soul for DPS. As such, he shall be built with our familiar offensive Souls. Sesshomaru is very distinct in his role as a pure attacker. Position 2/4/6: ATK/ATK/Crit % or Crit DMG Tensaiga can only protect Sesshomaru from dying once per fight.Įxample: Shadow/Claw/Dawn Fairy x4 + Crit % x2
Sesshomaru onmyoji arena guide update#
Update July 24, 2017: Updated to be current with the Mainland China progress.Enhance : When Sesshomaru receives an attack, Tenseiga absorbs 20% of the damage, capped at 40% of Sesshomaru’s lost HP. Please check out my youtube channel as well if you haven’t already done so. The locations below should be up-to-date. However, because of the scarcity of Challenge Tickets, I do not recommend using them unless the Bounty is hard to find. Note that Challenge Stages will offer at least 14 units of a Shikigami.